Initial commit: Shadow Bamboo project setup
- Rename from 竹影 to Shadow Bamboo - Restructure directories (remove numbers) - Move Godot core files to root for built-in Git support - Add Markdown documentation (GDD.md, Story.md) - Setup clean resource folder structure
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README.md
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README.md
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# Shadow Bamboo (竹影)
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A Godot 4.6 action RPG set in a mystical bamboo forest world.
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## Project Structure
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```
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Shadow-Bamboo/
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├── project.godot # Godot project file
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├── icon.svg # Project icon
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├── Resources/ # Game assets
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│ ├── Sprites/ # Character sprites
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│ ├── Textures/ # Environment textures
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│ ├── Audio/ # Sound assets
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│ │ ├── Music/ # BGM tracks
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│ │ └── SFX/ # Sound effects
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│ ├── Fonts/ # Typography
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│ ├── Animations/ # Animation files
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│ ├── Shaders/ # Custom shaders
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│ ├── Tilesets/ # Map tilesets
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│ └── UI/ # Interface assets
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├── Scenes/ # Godot scene files (.tscn)
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├── Scripts/ # GDScript files (.gd)
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├── Documents/ # Design documentation
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│ ├── GDD.md # Game Design Document
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│ └── Story.md # Story script
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└── Exports/ # Build exports
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```
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## Engine Info
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- **Engine**: Godot 4.6
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- **Renderer**: Forward Plus
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- **Physics**: Jolt Physics
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- **Platform**: Windows (Primary)
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## Quick Start
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1. Open `project.godot` in Godot 4.6+
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2. The project is ready to edit
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3. Use Godot's built-in Git tools for version control
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## Links
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- Repository: http://git.skwcf.top/root/Shadow-Bamboo
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- Game Website: http://skwcf.top/
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---
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*Shadow Bamboo Team*
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