Initial commit: Shadow Bamboo project setup

- Rename from 竹影 to Shadow Bamboo
- Restructure directories (remove numbers)
- Move Godot core files to root for built-in Git support
- Add Markdown documentation (GDD.md, Story.md)
- Setup clean resource folder structure
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2026-03-25 13:33:22 +08:00
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# Shadow Bamboo (竹影)
A Godot 4.6 action RPG set in a mystical bamboo forest world.
## Project Structure
```
Shadow-Bamboo/
├── project.godot # Godot project file
├── icon.svg # Project icon
├── Resources/ # Game assets
│ ├── Sprites/ # Character sprites
│ ├── Textures/ # Environment textures
│ ├── Audio/ # Sound assets
│ │ ├── Music/ # BGM tracks
│ │ └── SFX/ # Sound effects
│ ├── Fonts/ # Typography
│ ├── Animations/ # Animation files
│ ├── Shaders/ # Custom shaders
│ ├── Tilesets/ # Map tilesets
│ └── UI/ # Interface assets
├── Scenes/ # Godot scene files (.tscn)
├── Scripts/ # GDScript files (.gd)
├── Documents/ # Design documentation
│ ├── GDD.md # Game Design Document
│ └── Story.md # Story script
└── Exports/ # Build exports
```
## Engine Info
- **Engine**: Godot 4.6
- **Renderer**: Forward Plus
- **Physics**: Jolt Physics
- **Platform**: Windows (Primary)
## Quick Start
1. Open `project.godot` in Godot 4.6+
2. The project is ready to edit
3. Use Godot's built-in Git tools for version control
## Links
- Repository: http://git.skwcf.top/root/Shadow-Bamboo
- Game Website: http://skwcf.top/
---
*Shadow Bamboo Team*